=== ALTERVOCH V21 CHANGELOG (2024-06) ===

Altervoch is a Minecraft Texture and Resourcepack created by me, Clint.

PLANNED ADDITIONS (in order of priority):

TUFF & TUFF BRICKS: CHANGE COLOUR TO BEIGE!!! TO RESEMBLE OOLITIC LIMESTONE / BATHSTONE?!

SPLASHES: Update to 1.21 [latest vanilla splash: 'Joule is neat too']
SIGNS: Make texture same as hanging signs (give them an edge)

PAINTINGS: Credit in English/default [?]
WESTISH: Planned rework (items/blocks/in-game UIs only) [bonus] - As separate resourcepack



--- NEW TO V21 (Supports 1.20.2 to 1.21) ---

IRON DOORS/TRAPDOORS: Now given their own shape distinct from oak doors/trapdoors.
COPPER DOORS/TRAPDOORS: Made 3D
TRIAL SPAWNER / VAULT: Made 3D
TUFF BRICK / POLISHED TUFF: double slab textures.
WARPED TRAPDOOR: Tweaked trapdoor.
SPAWN EGGS: Banded pattern for armadillo, spiral pattern for breeze.
GUI: Now works with 1.20.2+
BLACKSTONE: Less saturated colours
SMOOTH & POLISHED BASALT: Removed darker pixels, Polished Basalt sides now match its top texture better
CHERRY & MANGROVE BARK: More similar to Jungle bark
CHERRY BLOSSOMS / PINK PETALS: The largest Cherry blossom flowers have a new, smaller design
FENCES: unique textures for the top of fence posts
CHERRY WOOD: adjusted brightness and contrast

--- FEATURES IN V20 (Supports 1.19.4 to 1.20.1) ---

--- Colour Blocks ---

- Colour blocks are made more consistent and the colour saturation matches the different materials better

WOOLS: Based on before-1.12 textures, but brighter (some are 50-50 merges of before and after 1.12)
STAINED TERRACOTTA: Redesigned textures based on post-1.14 normal terracotta
STAINED GLASS: Slightly more saturation(/contrast for greyscale)
GLASS PANES: Now appear isometric in inventory, matching Bedrock Edition (as well as making light gray visible)
CONCRETE: Slight tweaks to some colours (brown and green)
CONCRETE POWDER: Slight tweaks to some colours (brown and green, mayhaps some other colours)
DYES: Minor changes to some colours. Dark grey, light grey, pink, lime, and purple dye have different shapes to make them colourblind-friendly
GLAZED TERRACOTTA: White (reduced blueness), Orange (changed cyan to dark orange), Brown (changed cyan to red/orange), Green (changed white to green), Cyan (removed white), Dark Grey (symmetrical pattern), Black (red is darker)
BEDS: Mixed bedsheet texture with wool texture (so it looks more like a normal duvet instead of a silky texture)

--- Plants & Flowers ---

SUGARCANE: 3D model
SUNFLOWER: darker centre, petals visible from back

- Flowers listed below now have variant colours which will randomly appear when placed

GRASS, FERNS, TALL GRASS, TALL FERNS: Another variant for each
ROSE BUSH: 7 new colours, randomly determined (red: 30%, others 10%); red, orange, yellow, beige, white, pink, magenta, marroon
LILAC: Purple
PEONY: Light pink
TULIPS: 1 new colour for each tulip (50%-50%); red-marroon, orange-yellow, white-beige, pink-magenta
BLUE ORCHID: White orchid
LILY OF THE VALLEY: Bluebell variant
OXEYE DAISY: Yellow
ALLIUM: Light pink
CORNFLOWER: Fuchsia
AZURE BLUET: Very light blue
DANDELION: Dandelion clock, 25% likely
POPPY: 3 new colours (red; 40%, orange; 28%, white; 27%, cyan; 5%)
WITHER ROSE: Old Minecraft Classic (and MCPE Alpha) roses: red; 20%, cyan; 5%
FLOWER POTS: Ambient occulsion fixed for flower pots with plants. Bamboo pots have podzol soil, Nether plants have warped/crimson nylium substrate
PUMPKIN/MELON STEMS: Differ with colour and texture. Attached stems have flowers
MUSHROOMS/NETHER FUNGUS: Another variant for each type
TORCHFLOWER: Cyan (25%)
PITCHER PLANT: Green/Red (50%)	Note: Pitcher plants when not grown from a pod are lower into the ground.	Note: Pitcher plants grown from a pod are always blue.
AZALEA LEAVES: Added more flowers

--- 3D Models ---
- Models which are now rendered in full 3D:

LADDERS
RAILS
POINTED DRIPSTONE
SCULK SHRIEKER
SPAWNER
SOUL TORCH / SOUL CAMPFIRE: Replaced oak wood texture with crimson wood
CAMPFIRES: Ashpile disappears if the fire is unlit and not a signal fire, making it more useful for interior decoration (i.e.: shelves)
TRAPDOORS (Iron, Oak, Acacia, Jungle, Crimson, Warped, Mangrove, Cherry, Bamboo, Copper)
DOORS (Iron, Oak, Acacia, Jungle, Cherry, Bamboo, Copper) - ambient occulsion fixed on all doors
IRON BARS: Pattern changed a bit to make it work in 3D
PISTONS: Added an inner arm to fix non-euclidean paradox
GATES: In-wall variety has posts on either side, ambient occulsion fixed
WALLS: No more missing sides in blockstates only accessible through the debug stick

--- Double Slab Blocks ---
- Many double slabs have different textures from their normal blocks,

PLANKS: vertical textures
BAMBOO MOZAIC: alternate pattern
POLISHED ANDESITE, DIORITE, GRANITE, DEEPSLATE, BLACKSTONE, QUARTZ: true double slab textures
CUT (RED) SANDSTONE, (RED) SANDSTONE: true double slab texture, bottom half by itself resembles top half
SMOOTH (RED) SANDSTONE SLAB: Resembles cut sandstone but with a border on the top side
SMOOTH QUARTZ: Quartz texture with an open border (mix with ordinary Smooth quartz in a checker pattern to create large 2x1 quartz 'bricks')
BRICKS: Vertical bricks on lower half (like a window lintel)
PRISMARINE BRICKS: true double slab, but with a different pattern was needed to make it fit
STONE BRICKS, DEEPSLATE BRICKS, BLACKSTONE BRICKS: bottom half is chiseled
MOSSY STONE BRICK: mixture of mossy and cracked
END STONE BRICKS: bottom half has short brick in centre
CUT COPPER BLOCKS: Top half is 2x1
DARK PRISMARINE: 2x2 tiles (same as purpur block pattern)
PURPUR BLOCK: 4x4 tiles (same as dark prismarine pattern)
NETHER BRICKS: 2nd course is red nether brick
RED NETHER BRICKS: 2nd course is black nether brick
DEEPSLATE TILES: darker tiles match lighter
PRISMARINE: at a different stage in the animation cycle
COBBLED DEEPSLATE DOUBLE SLAB: Uses the top texture of Deepslate all over
POLISHED DEEPSLATE/BLACKSTONE SLABS: Slab sides have full borders when placed singly
MUD BRICK DOUBLE SLAB: Top brick course is one brick, same form as Endstone Brick Double Slab

--- New Animated Textures ---

LIT FURNACE
JACK O' LANTERN
CRYING OBSIDIAN
REDSTONE ORE: When lit
JUKEBOX: When disc inserted

--- New Textures ---

SPAWN EGGS: Now consisting of 5 patterns: Spots (default), Stripes, Spikes, Small Spots, and Spirals. Mobs are grouped together
	    in these patterns (stripes = nether, spirals = mysterious, small spots = invertabrates, stripes = Xillagers, etc.)
LEVER: Has a light to tell if the lever is on or off
JUKEBOX: Top side resembles a record player, along with an animated texture when playing a disc
NOTEBLOCK: A way of telling which note it is with the colour on top, with the number of pixels on the top (1 pixel = A, 2 pixels = B, end pixel = #, etc.), lowest note (default noteblock when placed) is unaltered
PAINTINGS: Kebab painting replaced with old pack.png image
SIGNS: Stripped wood texture on sign, easier to read
SNOW COVERED PODZOL: Different from snow covered grass
SNOW COVERED MYCELLIUM: Different from snow covered grass
CRAFTING, SMITHING, FLETCHING TABLES: 2 new side textures each
BOOKSHELVES: Three new variations with the books shuffled around differently

--- Texture Tweaks ---

STRIPPED DARK OAK: Darker and less washed out, also makes dark oak signs darker
SMOOTH STONE: Side textures look more 'polished', differing from the top side (analogous to Smooth stone double slab)
DIORITE & POLISHED DIORITE: Based on pre-1.14 texture update design, but colour palette changed to fit new textures
SAND: Based on one of the early texture update designs, but with singular white pixels (seashells) removed
RED SAND & SANDSTONES: Made more red and less saturated
(RED) SANDSTONE: Top texture is more similar to bottom texture
(RED) SANDSTONE STAIRS, PRISMARINE BRICK STAIRS: Uses double slab textures
WHEAT SEEDS: More seedlike neutral colours
POISONOUS POTATOES: More like normal potato texture for japes
CREEPER: Eltered colour scheme, black parts are more green
PIGLINS: Eyes resemble other hostile mobs and older zombie pigmen
LANTERNS, CHAIN: Less blue in metal parts
DEAD CORALS: Added a small amount of colour
DRIED KELP BLOCK: Removed string around block
NETHER QUARTZ ORE: Texture now tesselates to other blocks
FLOWER POT: Added lip to flower pots
DIAMOND ORES: Brightened to be more like before-1.17 texture
DETECTOR RAIL: Made pressure plate more subtle
PISTON: Tweaked texture around piston arm to prevent spatial paradox
BIRCH TRAPDOOR: Tidied up texture, better proportions
ACACIA/JUNGLE TRAPDOOR: Handles reduced to 4 pixels to match birch trapdoors
DISPENSERS/DROPPERS: now with arrows on the top side as with observers
ACACIA PLANKS & LOG TOP: Tiny bit less saturated
BIRCH PLANKS & LOG TOP: Dark parts more saturated (grey pixels fit in more)
DARK OAK & LOG TOP: Less saturated
SPRUCE PLANKS & LOG TOP: Dark parts more saturated (grey pixels fit in more)
WARPED PLANKS & LOG TOP: Less saturation/contrast, now fit in with crimson
GRAVEL: Now randomly rotated
HAY BALE: Fixed top texture being too saturated
FENCES/GATES: Fences and Gates now have vertical wood textures on vertical pieces.
MUD & MUDDY MANGROVE ROOTS: More brownish.

--- Miscellaneous ---

PAINTING: fire, earth, and wind paintings replaced with new art	(note: data pack required to make wind, water, earth, and fire paintings placeable).
ENCHANTMENT GLINT: Looks blockier and pixelated to fit better with the style of minecraft. Note: barely noticable. oops
BIOME FOLIAGE COLOURS: Greener
MENU UI: Rounded buttons and blue highlights throughout. Better menu arrows.
HOTBAR UI: Transparent parts of hotbar now represent clay, instead of sand.
INVENTORIES & BLOCK UIs: The stonelike texture used in menu buttons added across almost all the UI.
SPLASH TEXTS: Many new splash texts
UNICODE: Some letters look better (Thorn, Ezh, Yogh, Eng, H with -, Lowercase Eth, L with -, Tironian et sign, Wynn)
LANGUAGE: Added a new English dialect...

